tag:blogger.com,1999:blog-3387518062206681517.post8101534694821594396..comments2022-11-15T06:45:56.484-08:00Comments on Cenarion Labs: Tank Tips: Rage Generation and the Effect of DodgeUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3387518062206681517.post-73350411039280301472008-01-27T14:04:00.000-08:002008-01-27T14:04:00.000-08:00Thanks Anonymous,I have edited the post to reflect...Thanks Anonymous,<BR/><BR/>I have edited the post to reflect TBC changes to the pre-TBC hit factors. <BR/><BR/>Regarding the attack table, I have a more complete post on that discussing the absence of a druid parry ability.TDhttps://www.blogger.com/profile/03747659342062628839noreply@blogger.comtag:blogger.com,1999:blog-3387518062206681517.post-65051659206210898202008-01-26T21:13:00.000-08:002008-01-26T21:13:00.000-08:00I know this is late in coming, but your formula is...I know this is late in coming, but your formula is not right. Kalgan posted that a long time ago and those hit factor values are pre-TBC. Updated values can be found here though: http://www.wowwiki.com/Formulas:Rage_generation<BR/><BR/>And to idahoe, Druids can't parry either. The only avoidance measure bears have is dodge.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3387518062206681517.post-40904883339837589632007-12-14T17:26:00.000-08:002007-12-14T17:26:00.000-08:00A late reply, but for reference... here's an examp...A late reply, but for reference... here's an example of a druid tank having trouble with rage due to a high dodge rate -- right about at the 50% rate you mention:<BR/><BR/>http://bigbearbutt.blogspot.com/2007/12/tanking-kara-update-with-wtf-action.htmlAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3387518062206681517.post-91768485623527999042007-11-26T12:45:00.000-08:002007-11-26T12:45:00.000-08:00Katy, It is my impression that to avoid a crushing...Katy, <BR/><BR/>It is my impression that to avoid a crushing blow, a player needs to have their avoidance and mitigation so high that Crushing Blows are "pushed off of the attack table." <BR/><BR/>In order to understand "Pushed off" you need to know the following:<BR/><BR/>-every attack performed by a mob on a player must result in some "action" whether that be a block, crushing blow, parry, etc.<BR/>-in the attack table the occurrence of all events must add to 100%<BR/>-the table is added from the top to the bottom, once 100% is reached any occurrence after that point (crushing blow, ordinary hit) will have a 0% probability of occurring and be "pushed off" the attack table.<BR/><BR/>In looking at the table the order is:<BR/><BR/>Miss<BR/>Dodge<BR/>Parry <BR/>Block <BR/>Critical<BR/>Crushing Blow<BR/>Ordinary Hit<BR/><BR/>In order to push Crushing Blows off of the chart, Miss, Dodge, Parry and Block must total to 100% of the hits you take.<BR/><BR/>One needs a very high block rating to accomplish this. I dont think that druids can block at all, because we do not have shields. This leaves us with a chance of receiving a crushing blow, which is 150% damage, less with all of our armor. In theory, if your Parry and Dodge totaled to ~100% it would be unlikely that you would receive a Crushing Blow.<BR/><BR/>Basically, uncrushable is for warriors, shaman and paladins not druids. These classes have talents that markedly increase their Parry, Dodge and Block skills.<BR/><BR/>See here for more reading:<BR/>http://wow.incgamers.com/forums/archive/index.php/t-404153.html<BR/>http://www.wowwiki.com/Attack_Table<BR/>http://www.wowwiki.com/Crushing_blowTDhttps://www.blogger.com/profile/03747659342062628839noreply@blogger.comtag:blogger.com,1999:blog-3387518062206681517.post-34932019351060292422007-11-25T09:31:00.000-08:002007-11-25T09:31:00.000-08:00Does this mean that it's feasible (I haven't run n...Does this mean that it's feasible (I haven't run numbers yet) for a druid to stack enough armor+dodge to be both uncrittable AND uncrushable?<BR/><BR/>My understanding was that you couldn't do that because you'd go into rage starvation. But that seems perhaps not to be the case, especially if you're getting a big chunk of your dodge from +AGI, which will help you generate damage, too.Unknownhttps://www.blogger.com/profile/13073848190711099021noreply@blogger.com