Heroic Zinaar Deck
This is the deck that I used to defeat Heroic Zinaar after 2 tries:
| Name | Number | Mana |
| Arcane Missiles | 2 | 1 |
| Mirror Image | 2 | 1 |
| Clockwork Gnome | 2 | 1 |
| Mana Wyrm | 2 | 1 |
| Flamcannon | 2 | 2 |
| Frostbolt | 2 | 2 |
| Annoy-o-Tron | 2 | 2 |
| Snowchugger | 2 | 2 |
| Forgotten Torch | 1 | 3 |
| Frost Nova | 2 | 3 |
| Ice Block | 1 | 3 |
| Mirror Entity | 2 | 3 |
| Flamewalkker | 2 | 3 |
| Enhance-o-Mechano | 2 | 4 |
| Goblin Blastmage | 2 | 4 |
| Blizzard | 1 | 6 |
| Archmage Antonidas | 1 | 7 |
The basic idea was to get huge value from a hand filled with "Wishes." I waited until I had two Flamewalkers on the board and the unloaded with 6 Wishes. This cleared the board of his minions and set up a situation where any spell I cast would do 4 additional damage. I finished with 24 health and a board full of minions. It is also important to keep some minions with Taunt on the board, as this protects your other valuable assets.
Heroic Sun Raider Phaerix:
I used a contemporary Secret Paladin and won on my second try.
Heroic Temple Escape:
After ~3 attempts this deck worked well:
| Name | Mana | Number |
| Innervate | 0 | 2 |
| Target Dummy | 0 | 1 |
| Naturalize | 1 | 2 |
| Goldshire Footman | 1 | 2 |
| Shieldbearer | 1 | 2 |
| Annoy-o-Tron | 2 | 2 |
| Anodized Robocub | 2 | 2 |
| Mulch | 3 | 2 |
| Poison Seeds | 4 | 2 |
| Enchance-o-Mechano | 4 | 2 |
| Sen'jin Shieldmasta | 4 | 2 |
| Druid of the Claw | 5 | 2 |
| Sludge Belcher | 5 | 2 |
| Recycle | 6 | 2 |
| Sunwalker | 6 | 2 |
| Ancient of War | 7 | 1 |
The key is to mulligan until having a taunt creature, removal spell and Poison Seeds. After that it was fairly easy to stall and get the win.
Heroic Scarvash:
This is a very tough fight. The Burly Rockjaw Trogg and Stonesplinter Trogg are very difficult to deal with. I tried almost every class except Shaman for about 25-odd games without having even remote success. I finally used this Paladin deck from Tempostorm. I was whittled to 2 health early in the game and then managed to stabilize the board and win. Doomsayer was not obligatory, but I think most times that I felt I had any progress prior to this deck, Doomsayer had been involved. I won with this deck on my first try, largely due to Aldor Peacekeeper.
Heroic Mine Cart Rush:
Use the pre-made deck and win. This is a fun test.
Heroic Arhaedas:
| Name | Mana | Number |
| Innervate | 2 | 0 |
| Living Roots | 2 | 1 |
| Mark of the Wild | 2 | 2 |
| Power of the Wild | 2 | 2 |
| Dire Wolf Alpha | 2 | 2 |
| Doomsayer | 2 | 2 |
| Echoing Ooze | 2 | 2 |
| Haunted Creeper | 2 | 2 |
| Ironbeak Owl | 2 | 2 |
| Jeweled Scarab | 2 | 2 |
| Recombobulator | 1 | 3 |
| Mark of Nature | 2 | 3 |
| Savage Roar | 2 | 3 |
| Poison Seeds | 2 | 4 |
| Soul of the Forest | 1 | 4 |
| Keeper of the Grove | 2 | 4 |
| Name | Mana | Number |
| Innervate | 0 | 2 |
| Target Dummy | 0 | 1 |
| Naturalize | 1 | 2 |
| Goldshire Footman | 1 | 2 |
| Shieldbearer | 1 | 2 |
| Annoy-o-Tron | 2 | 2 |
| Anodized Robocub | 2 | 2 |
| Mulch | 3 | 2 |
| Poison Seeds | 4 | 2 |
| Enchance-o-Mechano | 4 | 2 |
| Sen'jin Shieldmasta | 4 | 2 |
| Druid of the Claw | 5 | 2 |
| Sludge Belcher | 5 | 2 |
| Recycle | 6 | 2 |
| Sunwalker | 6 | 2 |
| Ancient of War | 7 | 1 |
Heroic Skelesaurus Hex:
Heroic Steel Sentinel:
This was by far the hardest fight. I eventually worked a Paladin deck into form to take advantage of Repentance, Equality, Consecration, Avenging Wrath and the neutral Alexstraza. This took at least 20 iterations.
| Name | Mana | Number |
| Repentance | 1 | 2 |
| Argent Squire | 1 | 2 |
| Equality | 2 | 2 |
| Acidic Swamp Ooze | 2 | 2 |
| Annoy-o-Tron | 2 | 2 |
| Haunted Creeper | 2 | 2 |
| Knife Juggler | 2 | 2 |
| Muster for Battle | 3 | 2 |
| Aldor Peacekeeper | 3 | 2 |
| Big Game Hunter | 3 | 1 |
| Consecration | 4 | 2 |
| Mogu'shan Warden | 4 | 2 |
| Tournament Medic | 4 | 2 |
| Antique Healtbot | 5 | 2 |
| Avenging Wrath | 6 | 2 |
| Alexstraza | 9 | 1 |
Heroic Arch-Thief Rafaam:
I initially did not understand that the Rare Spear was activated by cards or Rare rarity. I don't know what I was thinking. I think any deck that gives a lot of low-value, low-costed rares will win the game. I won the first try with all the cheap Rares (blues) that I could find using the Rogue class. I also included both Nerubian Egg, Dragon's Egg, Ancient Watcher and Eerie Statue assuming there would be no way for Rafaam to buff these.
Heroic Rafaam Unleashed:
This was the easiest of the Four final bosses. I completed this on the first try with a standard build of Secret Paladin. I played this deck hoping for the tempo advantage, Noble Sacrifice and Repentance to help. I played one Noble Sacrifice out of hand and then was able to play 2 Mysterious Challengers. I used Sylvanas Windrunner to exchange for on of the 10/10s that only take one damage at a time. Finally, I was able to fill my side of the board and played a non-traditional Enchance-o Mechano that I keep in my Secret Paladin deck for fun. This sealed the win with some much needed Taunt.
And that is how to get:
