Thursday, August 6, 2009

Return to WoW for leveling within PvP?

The repetitive nature of PvE prompted my exodus from WoW. Now, there is the prospect of XP in PvP.... PvP is certainly much more interesting than PvE. Human opponents have the AI thingy down pretty well. I think Turing would be proud.

Is XP in PvE engough to warrant a return to WoW?

Only if:

1) Leveling occurrs about every 3-4 weeks, given a casual player dedication of about 5-8 hours per week.

2) Gear upgrades could be had on a slightly quicker time frame.

With the current honor system, I think the gear upgrades are likely a pipe dream. Perhaps PvP quest objectives would help with that goal. XP would likely be rewarding on discrete BG objectives as well as overall victory.

If this type of thing gets up and running, I think I'd likely return to WoW with a nice cat dps/healer dual spec and enjoy the challenge of leveling against human opponents, which I find vastly more exciting than killing 10 rats.

Tuesday, June 2, 2009

New Druid Skins

So Blizzard has decided to reskin druid forms and all they allow are some new, quasi-gnarly tattoos? Please show me what they look like from the rear view- the only druid view that matters.

End Post

Saturday, February 28, 2009

Should I come back to WoW for dual specs?

Nope, still have to kill 10 foozles all the way to 80.....

Exodus of The Kaplan to another game means no third expansion....they are out of lore anyway.

For those wondering if they should stop playing WoW- I would recommend canceling your account for 3 weeks cold turkey. No blogs, no WoWInsider or other web stuff, just get it out of sight. If you miss it so much after 3 weeks, go on back. Otherwise, enjoy a WoW-free life.

I certainly am.

Saturday, January 3, 2009

WoW break

Wow just isn't new or interesting at this point. I don't think the flavor of the added druid abilities or the revamp of the old abilities makes me feel that I've gained anything incrementally fun on my main. While the game has opened-up considerably for casuals, I still find the reward horizon much to long for the benefits.

Ida, go play a Death Knight?

No thanks. It has taken me quite long enough to level to 71. I don't care to repeat any part of Outlands even though progressing into Northrend with a new class would probably keep me interested enough to continue in WoW. Organizing all the add-ons I've come to depend on just to play through zones I have already seen just isn't very compelling.

I feel that the next release of WoW or next Blizz MMO will gather my $15/month. As for now, the only thing in-game I am enjoying is the AH, which probably isn't worth $15 RL dollars per month.

Under what circumstance would I stay?

1) If I could start another class (rogue) at my current level, I'd likely stick around for that.
2) Insta-level my 71 to 80 for $15 to get into raids and PvP.

I really just hate leveling. It is so boring. The plots are so mundane and uninteresting and the process is just too slow. Professions have also become quite useless. I need a game with quicker rewards.

The stick is just too long and the carrot seems to be the same carrot from TBC.

All that being said, I may stick around or come back. But for now, dear readers, I will be investing some time in some other blogs.

Monday, December 22, 2008

Money Sinks of Wrath of the Litch King

The new Darkmooon Cards would be a fabulous money sink if they were sold by NPCs. Instead they are sold by Inscribers to players. I don't play enough to tell if the word is out about these cards among casual players, but I'm sure the raiding crowd has already snapped up these gems. Casual players are in luck though, as:

Berserker!
Death
Greatness (comes in 4 flavors: Agi, Str, Spr, Int)
Illusion

are BoE and are obtained by collecting the Ace, 2,3,4,5,6,7,8 of the requisite decks from the AH or from a friendly scribe and handing them in to the Darkmoon Faire. Did I mention the requisite cards that compose the decks are made by inscribers? Oh, and they are expensive- appropriately so. The Ace sells for 3-5k on my server with the others going between 300-700g and more.

Why would I spend 5,000g on a multi-player, vendoring mount? Band of the Kirin Tor for 8,500g? Other frills abound, but none of them really have that must-have glow of the the Darkmoon Trinkets. In fact, I don't really see a large money sink in WOTLK. Perhaps some of these lesser frills are the new money sinks? Many impulsive 200-500g purchases may very well be a more sustainable sink than large, single 5000-20,000g purchases?

In addition to these large and medium-priced items, I would also note that the price of taxis have gone up, high-end buff food isn't cheap due to the Northern Spices effect and cloth for frostweave bags isn't cheap right now. Except for taxis, the last two items represent player exchanges in currency and can't really be considered a money sink. In fact, with the majority of nice blue equipment being BoE, there is a much more robust between-player economy in Wrath.

In conclusion, I believe that crafted armor and Darkmoon Cards may create a much more vibrant player-level economy and offer much interesting effect on game play than transportation upgrades. In addition, without compelling reasons to buy into new mounts, perhaps more affordable mounts, toys and taxis are the new gold sinks of WoW.